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Generals zero hour contra
Generals zero hour contra






  1. #Generals zero hour contra mod#
  2. #Generals zero hour contra mods#

Man I miss the control I had in the old C&C's In pro:gen something has simple has allowing one unit to guard another, means that i can send a slow unit off on an attack move, have a variety of units guarding each other and they'll finish off a weakend base, buildings and all, which allows me to concentrate on team three etc. In zero hour im just tired of having to do 10 things at once. You could set waypoints for your supply gatherers to avoid hazards. You could make a set waypoint for aircraft to avoid anti air defences during an attack. You could make a waypoint for each flank, put a couple of teams in formation then in guard or attack move mode have them attack the flanks, while your primary team attcked from the front. Think about it, with the old style system you could automate several attacks at once. Zero hour waypoints are useless! old C&c waypoints were not.

#Generals zero hour contra mod#

I'm not sure how hard it was for the mod maker to impliment, but it makes a big difference. I mentioned the pro:gen mod in my suggestion post, it has the guard unit and building function. Waypoints are uselless ! But a patrol is something more usefull but i think that neither this is much usefull as GUARD does ! So waypoints are something that is not primary. It may not even be posible within the engine.

#Generals zero hour contra mods#

There are other mods that, i'm told, bring back unit gaurd orders, there was talk about posibly adding this to contra, but I don't know whats involved. I'm not sure how they managed, but EA still pulled it togeather to be a good game even without patrols (I miss the simple patrol order the most). but on the Up side ZH still somehow manages to be an excelent RTS. and there is an all time low in unit control. Lastly, I can't get my units to attack move/guard when moving along the waypoint I've set, which makes waypoints in this game seem useless.Īlong with the fact that you can't assign a unit to guard another unit/building i'm pretty disappointed with the level of control that i'm allowed over my army. Is the waypoint system in generals/zero hour really has dumbed down has it seems, or am I just not using it properly? for example: in tibirean sun and red alert 2, you could set up individual waypoints independent of actual units, but it seems that you have to select a unit or group of units and then create waypoints for that unit/group.Īlso it seems like you can't loop waypoints anymore which makes patrols out of the question. Since this is the only C&c generals forum I visit, I'll throw my question out here.








Generals zero hour contra